Archive for the 'Games / RPG' Category

Nice Artwork

From the recent Bioware Newsletter.

World Of Wonders

Signed up for the European World of Warcraft Beta Test.

If this works out and Sushilord receives his FFXI-test-account as well we won’t talk much to each other in the month to come… (^_^)

Edited for f&%$ing typos.

Edited on Jul 12th 2004, 08:04 by jeck

Apr 28th 2004, 09:29 GMT

Why I love RpGing. [via misanthrope]

Der Vampir hat einen Conbericht angefordert

Am Mittwoch sind wir zum Outsider gefahren und haben dort das Standardprogramm (Essen, Schlafen, Essen, Schlafen, …) durchgezogen, unterbrochen durch eine partie Siedler mit Ritter-Erweiterung (*grrrr*) und Aikido-Training (cool). Freitag Mittag sind wir dann zum Con gefahren.

Wahrscheinlich lag es an meiner unkigen Einstellung, aber ich fand den Con eher unteres Niveau. Der plot war sehr geradlinig und war so abgefasst, dass die Spieler es schaffen mussten. Es gab zu keiner Zeit eine Möglichkeit des Fehlschlags und selbst die Endschlacht begann nicht zu einem festgelegten Zeitpunkt, sondern richtete sich nach den Spielern…

Auch die NSC waren (zum großen Teil) schlecht und schlecht eingewiesen. Es gab keine Zwischendurchrollen, so dass die NSC in den Ruhepausen meistens rauchend & Outtime auf dem Hof standen. Es kam auch öfter vor, dass fertig geschminkte NSC, die ihren Einsatz noch nicht hinter sich hatten, (natürlich im OT) unter den Spielern herumwuselten.

Die guten Seiten: Es gab zwei schöne Szenen. Den Überfall während der Anreise und Endschlacht. Bei der Anreise war es bereits so dunkel, dass die Spieler uns nicht im Wald sahen und selbst, als der erste Überfall schon vorbei war, konnte man sich noch immer in die Reihen der Spieler schleichen, ein kurzes Gespräch führen und sie dann plötzlich überfallen. Ganz am Ende haben wir noch nach unserer Schwester gesucht und die Spieler haben uns versprochen zu helfen.

Die Endschlacht war keine wirklich schön gespielte Szene, aber im Gegensatz zu den anderen Kämpfen, bei denen die Spieler immer eine plattenrüstunt/Schildwand waren, fand dieser Kampf in einem lichten Waldgrundstück statt, der etwas zerstreutere Kämpfe ermöglichte.

Fazit: Dieser Con hat mein schleichendes Gefühl, dass mit dem deutschen Liverollenspiel etwas nicht in Ordnung ist weiter bestärkt und es scheint nicht mehr so unwahrscheinlich, dass ich irgendwann damit aufhöre, da meine Idealvorstellung zu weit weg von der Realität ist.
winkt dem Vampir.

Krasse Geschichte am Rande: Bei einem Überfall als Orcs traf ich eine Spielerin am Hals. Diese brach daraufhin zusammen, war sehr bleich, japste nach Luft und würgte. Ich war wie vom Donner gerührt und glaubte eine kurze Zeitlang, dass ich bald meinen ersten wirklichen Kill zu verantworten habe.

Der Verlobte kümmerte sich schnell und sehr erfahren um sie. Sie kam kurz ins Krankenhaus, war aber wenig später wieder da und kämpfte mit. Wie sich später herrausstellte, bekommt diese Spielerin öfter panikattacken. Ich will ihr nicht unterstellen, dass das alles gespielt war, aber es kam zur Hälfte wahrscheinlich aus ihrem Kopf.

Was mich wirklich beunruhigt hat, war, dass sie bei der Endschlacht unbedingt die Schwertträgerin sein wollte. Die SL redete ihr das erst aus, als die komplette NSC-Besatzung meuterte und klar machte, dass sie nicht mit dieser Spielerin kämpfen würde.

LARping

Tomorrow “preis der Macht 2″ starts and I am NpC there. As often in the last year I’m absolutely demotivated and would rather spend the weekend at home where things are exciting enough as it is. However, I promised I’ll be there and after some of the other NpCs cancelled (including the one who should direct some fight scenes) I am needed. Luckily Gee got to keep his own car when borrowing the van from his company, so I get my own vehicle to ride there. That’s very fortunate since I have to be back at sunday 1700 for work with the place being approx 550 km away.

During the final fight I’ll be an elven warrior. I hope I can do this I’d preferred to do the mummy as planned. I’ll take my camera with me so you’ll probably get some pictures by tuesday.

Have fun everyone, I’m off.

Ka-Djin

The last LARp was so lala. They didn’t take as much pics so we can only be seen on one:


Edited on Jan 19th 2004, 11:02 by jeck

The End of the World[oD] as we know it…

…and for a short time I thought they’re closing down.

Complete text of the letter on white-wolf.com here:
[Spoilers]
Dear Fellow Resident of the WoD,

You’ve been following the countdown clock and the tickertape news releases, so you know about the Time of Judgment that begins today. If you care that the ToJ has arrived, then you’re the person to whom I’m writing, the person I’m thanking.

Thank you for participating in the World of Darkness. Whether it’s been for only a year or will be for all 13 years (1991-2004) or even if it was just one year in 1994 or whenever that you played or read about this world, then I sincerely want to thank you for being among what I consider the best fans in gaming. A lot of fabulous horror stories were told this past decade, and thanks for telling them in the World of Darkness. For our part, the reward has been in providing you the storytelling tools, and even by the standards of today’s media-saturated world, the fact that we’ve gotten to do this for 13 years is pretty incredible.

And look at the change we’ve wrought. In 1991 White Wolf was a small game company that almost went out of business because of a naked faerie on the cover of one of our books. If only they knew what was coming! All of our money (not to mention our parents’ and even grandparents’ money) was riding on the belief that there were others who felt roleplaying games had an unrealized potential and these players would see vampires (and werewolves and mages, etc) as metaphors and use them as cornerstones for profound storytelling. We met the mood of the times head-on and perhaps even drove it a bit. We did not shrink from dealing with difficult subjects, like the ghosts of millions of dead in Nazi Germany or modern Bosnia. Or, yikes, that stuff we did in our Black Dog Games books.

Not all change is good change, but the frank look we’ve all taken at the world through our WoD stories — from exploring both the moral ambiguity of violence in entertainment to the ghettoized portrayal of sex in media — is change I count for the better, and we were all involved.

Of course, maybe we didn’t truly change anything, but perhaps among the hundreds of thousands of fans who for a time dwelt within the World of Darkness there’s a number, or even one, who will create lasting change. There’s no doubt that in equal measure your response to our books changed us. You gave us the confidence as well as the means to continue this work.

There have always been charges that a certain pretentiousness pervades our work. Ok, sure, it’s there. It’s been there since 1991. We’re proud of our work and think lots of people should read it and believe that lots of people could learn something about themselves or the world by playing it. But our pretension is not an affectation, it’s more an arrogance. The same sense you have that your Chronicle is better than that other Chronicle. It’s a sense that we’re doing something artful, something worthwhile, something worth the digression (transgression?) of those to whom we’ve offered the games.

Don’t doubt it, though, we stand on the shoulders of giants.(*)

So why, then, have we “canceled” the World of Darkness? At least that’s how some people are translating what we’re doing. Either that or this is a gimmick to make money and then everything will go back to being exactly the same. I won’t deny that the ToJ makes both artistic and business sense, but though it’s been to our detriment many times in the past, the artistic usually wins out at White Wolf just as it does for you. Numbers have a place because White Wolf is now a “real” business with about 40 employees and many of those with families, but mainly, it’s irrefutable that the WoD has been leading to its own demise. It’s always been true that the thing that makes the best artistic sense for the legacy of the World of Darkness is that it end. As storytellers, if we don’t deliver on this fundamental promise, then what kind of integrity do we have in the future? None.

And what’s artistry without integrity? Nothing. Then we really would be nothing but pretentious posers.

Finally, in addition to you and all the other fans of the WoD, I’d like to thank White Wolf employees and freelancers past and present. Absolutely phenomenal work, folks. The ingenuity that’s sprouted from the seeds planted in 1991 is awesome. The current crew at WW is fabulous, the best ever, I think, and it seems like every couple months someone is celebrating 10 years with WW. The talented group of employees now in Stone Mountain (and in a few fortunate cities around the US and Canada) is very anxious to show just what we’ve done to your World of Darkness, and then afterwards, oh boy afterwards…! That’s some great stuff too. It’s what we would have done 13 years ago if we’d have been capable of it.

Thanks again. Really. Enjoy the “times” ahead. It’s your reward for caring about the WoD.

Best regards,
Stewart Wieck

Co-founder, White Wolf, Inc.
Co-creator, World of Darkness
Co-designer, Vampire : The Masquerade & Mage: The Ascension

(*) Gary Gygax and Dave Arneson for creating the rpg industry. Greg Stafford, the great shaman himself, and the whole crew of 1980’s Chaosium for creating the first art in rpgs. Tracy Hickman for bringing story to the medium.
[/Spoilers]

How to snog in D&D

[shamelessly copied&pasted from boingboing.net]

[Quote] Ever since Wizards of the Coast relicensed Advanced Dungeons and Dragons under the terms of the Open Game license, third parties have been able to add their own rulebooks to the game-universe. Now there’s a book of rules for integrating sex into your RpGs.

There’s a look at how the alignments relate to sex, as well as how each player character race typically views it. Other fantasy races are also mentioned, including centaurs, doppelgangers, dryads, giants, goblinoids, lizardfolk, merfolk, nymphs, and sprites. There are even considerations on other creature types: aberrations [[ouch!]], constructs, dragons, elementals, outsiders, and more.

The new (and optional) rules for sex — skills, feats, etc. — are found in the second chapter. The Appearance ability score is brought into play, which is used for certain skill checks. Some of the new uses for existing skills include Appraising a potential partner, Bluffing to connect with someone, Knowledge about various topics, perform (sexual techniques), several professions (such as Courtesan, Masseuse, Midwife, or Tattoo Artist), and Sense Motive. New feats include such entries as Animal Magnetism, Chaste Life, Disarming Looks, Limber, Seductive, Sexual Training, Sterile, and more. Issues such as sexually transmitted diseases and their physical and social consequences are covered, along with birth control, conception, and pregnancy. [Quote]

Edited on Jan 4th 2004, 09:31 by jeck

Back to the roots…

We played “Das schwarze Auge” yesterday. It wasn’t not as much fun as I hoped.

Either I was not in the right mood and too tired because I took to many shifts* in a row lately…

…or…

…that was just a different approach to roleplaying. I hoped for a pratchettesque and fast adventure, were we would be the heros. What we got was an adventure for beginners, with nearly no plot at all and all kinds off stunts that happened to your characters now and again.**

Also we had a beginner with us who hadn’t played pen & paper before and a gamemaster always told her, what her character thinks. I think that really is a bad idea, cause that’s not what roleplaying is about. Also we were supposed to play some archetype from that world and I found it hard to do that, cause I don’t really know it.

So. That’s what you get for not keeping your expectations low. Not really anyones fault, but annoying nevertheless.

* 4 Nights followed by 4 Earlies. Maybe wasn’t such a good idea…
** Guess what, my characters purse was stolen the moment we reached the town. Still I managed to get my character all excited about this. *tss*

Edited on Oct 26th 2003, 09:56 by jeck

RpG Clichés

Really. Someone bothered to write them down.

Hilarious.

Vampires

On Sunday I joined my friends for an evening of V:tM. Turned out that there where to many players so next time I’ll be NpC. One of my roles will be that of a Justicar who was called to town because one of the characters committed diablerie on her sire and thought nobody would notice…

Since on that evening I wasn’t involved that much and was in the right mood I finally could think of an idea for a setting for the story I’ll GM later this year.

[Spoilers] “The hidden Father” is about a city which until recently was free of vampires. Now an nosferatu has entered the city and taken control. He’ll embrace the player characters with blood he stole/traded from other vampires. The pC’ll never know, cause he’ll fake Sires for all of them (with a high Obfuscate rating too…) More infos (dt.):http://www.wikid.de/theHiddenFather/ [/Spoilers]

Edited for typos.

Edited on Sep 23rd 2003, 15:04 by jeck

More Faeries!

I took the Kithtest [via petrol]. Would’ve bet that I’m a sluagh, turns out I’m a…

[Spoilers]

Well. Maybe it’s a pooka’s prank…
[/Spoilers]

Edited cause I messed up the URL

Edited on Aug 4th 2003, 06:31 by jeck